2008年2月28日星期四

General Party Quest Guide

Contents
1.0.1: What is Party Quest?
1.0.2: How to get into a party
1.0.3: How to get in the quest
1.0.4: 1st stage
1.0.5: 2nd stage
1.0.6: 3rd stage
1.0.7: 4th stage
1.0.8: Last (5th) stage
1.0.9: Bonus and Exit
1.1.0: Rewards
1.1.1: Rushing, Scouting, Tracking and Hogging
1.1.2: Try to...
1.1.3: You noob...!
1.1.4: PQ in a nutshell
1.1.5: General Tips and Tricks
1.1.6: Alternatives to PQing
1.1.7: Version History

2.0.1: Contacting
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1.0.1 What is Party Quest?
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Party Quest, or PQ, is a quest that many people flock to in order to get
mass-experience gain. It
is a very good way to get rare items and upgrade scrolls, as well as healing
items (for more
information, see the Rewards section (1.1.2)) that would otherwise cost you
a couple thousand
mesos. The prizes are also quite valuable, so you can sell them if you don't
need them. It is
started at Kerning City in Victoria Island, near the left-bottom corner. You
will notice that a
good many people are there in many channels. Finding a deserted channel is
near-impossible, unless
you log in at 2 or 3am (By American standards). Only one party can go in at
once. By 'party', I
mean group of 4 people who are between the levels 21 and 30. Because of
this, many people are
waiting at the sewers,Buy Maple Story Mesos so if you do not have a fast computer, just level the
normal way. You will
lag, and no-one likes lagging.

NOTE: There is also a Party Quest in Ludibrium for lv35s - 50s.

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1.0.2: How to get into a party
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To create a new party, you have to press 'R' and click on the party tab,
then click Create to make
one. Then you can either copy down a character's name, press Invite and type
their name to send an
quick invitation. If someone is causing trouble in the party, just highlight
their name and press
Banish to expel them. If you wish to leave your party, just open the party
window and press Leave.
NOTE: If you are the leader and you leave, the party is immediately
disbanded. Or if you wish to
join a party, not be leader, go to a channel where someone is saying '2/1
slot(s) left for PQ' and
respond 'ME!' or 'looking 4 pq' and you will most likely get the invitation.
Mages, Bowmen and Sins
tend to get in most often, whilst Warriors and Bandits are less likely to
get in, due to their near
uselessness. Stating your level and class is a good idea. If you are level
23 and under, perhaps it
wouldn't be a good idea. Mages are always good, and high-level bowmen.
Everyone likes level 28-30s,
so go forward and say so if you are. If you are a Sin, say what stars you
throw too.

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1.0.3: How to get into the quest
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To get into the quest, the leader must click on Lakelis when the quest is
empty. But other parties
are also trying to get in, so be prepared for some competition if you are
the leader. Click
casually in case the inside party comes out early, but don't wear yourself
out. Have your parties
notify you when the inner party is in the Bonus stage, or the Exit, or out
in Kerning City. When
this happens, the leader should click like mad. If your party continues to
bother you, just ignore
them and continue clicking. With a bit of luck, the screen will fade out as
if you entered another
area and you'll appear in...

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1.0.4: 1st Stage
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__

____ \ \_______

___ / / \________\

________/ / ___________/ /

/__________/ /______________/



__

\ \__________ ________

\___________\ _______ ________

_______
___
______/
_/
_____ /_______/

\___/ ________________________

\__________________ \___

__ __ \___ \__

\ \______/ / \_______\

\________/

______ __

________ \____/ ________/ /

________ /_________/



___________

______ ____
______
/ \ \__ \

\ \

\ \ CCC
PPP
NNNN \ \____ CCC
PPP
NNNN \______\ CCC
PPP

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Key - N = Nella
C = Cloto
P = Portal

This is my poor rendition of the 1st stage, at least to my memory. The
solidish shapes are solid
platforms, the vertical lines are vines and the letters are explained above.
Basically...

MEMBER

The members must go and talk to Cloto and receive their question, then
collect coupons equal to the
answer of the question from the Ligators on the platforms. The Ligators have
around 800 health and
reduced avoidability. The questions and the answer are stated below, from
smallest to largest.

NOTE: The Ligators have a 99% chance of dropping coupons.


Question
Answer

Minimum level for the mage's 1st job advancement
8
Minimum level for the warrior's/bowman's/thief's 1st job advancement
10
Amount of experience it takes to get from level 1 to 2
15
Minimum INT needed for the 1st mage to advancement
20
Minimum DEX needed for the 1st thief/bowman advancement
25
Minimum STR needed for the 1st warrior advancement
35

Mages should have no trouble taking out the Ligators one-by-one. Bowmen
should find it moderately
easy, whilst Thieves find it tedious and difficult at times. Lv 28 + members
should all find it
simple, no matter what the class. Tough, but if everyone helps (including
the leader), it should be
quite possible. Once you have all your coupons (no more, no less), talk to
Cloto
to receive a yellow Pass
which should be dropped and handed to the leader. Remember, when you are
done, help others.

LEADER

The leader has to wait on the other members to collect their coupons from
the Ligators. He/she then
collects the passes and once all 3 (2 if one member dies) passes are within
his/her grasp, he/she
talks to Cloto. Everyone receives 100 exp and the portal opens to...

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1.0.5 2nd Stage
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NNN CCC
PPPP
NNN CCC
PPPP
NNN CCC
PPPP

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Key - N = Nella
C = Cloto
P = Portal

More of my questionable artwork. The solidy shapes are, once again,
platforms. The lines are vines.

MEMBER

The members must choose a vine to climb on - any vine. Two members cannot be
on the same vine. When
all 3 members are on a separate vine each, then the leader snaps into work.
If a huge 'WRONG' comes
up, the have a memeber next to an empty vine move to that vine. Then have
the leader work again. Go
in 1 direction until, finally, a huge 'CLEAR' goes onto the screen. Proceed
through the portal.

LEADER

The leader waits until the 3 members are on the vines, then clicks on Cloto
to trigger a huge wood
thing reading 'WRONG' or 'CLEAR' to come up. When the sign comes up 'WRONG',
the leader clicks
until a 'CLEAR' comes up and everyone gets 200 exp.

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1.0.6 3rd Stage
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_________________________________________________________________________

_________
5 4 /
_____ \
_______ _______
/PPPPP\
\_____/ \_____/
PPPPP
1 3
PPPPP
______ _______
PPPPP
\____/ 2 \_____/ CCC
PPPPP
_______ CCC /
------- \
\_____/ CCC /
\
___
__/_______________\
_ /

___________/

/

NNN /

NNN /

NNN /


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Key - N = Nella
C = Cloto
P = Portal

Again, this artwork is slightly sub-par (who am I kidding, it blows), but
Nella is supposed to be
at the far bottom left next to a slope.

MEMBER

This is slightly confusing. What you must do is jump on one of the
platforms. You'll notice there
are kittens on each platform. The numbers above refer to the number of
kittens. Sorta like the 2nd
stage, you have to jump on a possible platform. Let the person with the
least hp go on platform 1.
You should try every possibility. Use the standard numerical brute force
format -

123, 124, 125, 134, 135, 145, 234, 235, 245, 345

If you don't get it, here are some step-bystep directions (but I would try
to make sense of the
above, it's easier then alt/tabbing like mad). Once all three members are on
a separate platform
each, the leader should click on Cloto.

Format Changes

1,2,3 None
1,2,4 Person on 3 moves to 4
1,2,5 Person on 4 moves to 5
1,3,4 Person on 5 moves to 4, person on 2 moves to 3
1,3,5 Person on 4 moves to 5
1,4,5 Person on 3 moves to 4
2,3,4 Person on 1 moves to 2, person on 5 moves to 3
2,3,5 Person on 4 moves to 5
2,4,5 Person on 3 moves to 4
3,4,5 Person on 2 moves to 3

10 possibilities. You'l get it eventually.

LEADER

Wait until all three members are on, then click on Cloto, like the last
time. You may also want to
lead the group by calling out the sequence. 'WRONG' or 'CLEAR' will appear.
When the giant 'CLEAR'
appears, everyone gets 400 exp and the portal opens to...

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1.0.7 4th Stage
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_

1

-- --
________
23 CCC
PPPP
-- -- -- CCC
PPPP
4 5 6 CCC
PPPP

----------------------------------------
____

____

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___

____

_______

______

------

NNN ____

NNN ___

NNN


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Key - 1,2,3,4,5,6 = Barrels
P = Portal
C = Cloto
N = Nella

This one seems a little better...but anyway, the boxy things are barrels,
which will be explained
later and the stair things are platforms, which you have to climb (you spawn
near Nella).

MEMBER

Get up to the top first. Then choose a barrel (1, 2, 3) and hop on. You have
to toggle your arrow
keys a bit to be able to get up the barrels. Let the person with the lowest
hp go on 1 again. You
WILL need it. VERY similar to the last, but add a few to the list, which
goes -

123,124,125,126,134,135,136,145,146,156,234,235,236,245,246,256,345,346,356,456

Confusing, huh? Make some sense of it by memorising it and having everyone
stand on the barrels in
order. Most people know it, so if you're unsure, you might be able to ask.
If you're REALLY unlucky
and are in a party of PQ newbies, then just remember your 6th grade maths
classes on patterns.

LEADER

Wait until your party members are on a barrel, then click on Cloto (Deja Vu,
anyone?). This may
take longer, but again, a huge 'CLEAR' has to appear. If the combination is
wrong, then the game
will reinforce the fact with the trade mark 'WRONG'. When the 'CLEAR'
finally comes, then everyone
gets a juicy 800 exp and the portal opens for the final challenge...

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1.0.8 Last Stage
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NNN CCC

NNN CCC

NNN_________
__CCC_________________
___________/
\_______________________
_

_

_

_____ __________

\_____/ \______/

_

WWW _

____111________CURSE EYES x
3__________________________________



_________________________________________________________________


WWW

__111_ ____

\____/ \__/

_

_

_ WWW

_________________J.R NECKIS x
6__________________________222___

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____

____ \__/ ____

____ \__/ \__/ ____

_______ \__/ \__/ WWW

_ __
_______________222___
_ / \ _

_ _\__/ _

_ ___/_____ _

_ / \ _

_ / \ _

_ / o o \ _

_ / \ _

_ \ \_____/ / _

_ \ / _

_ \___________/ _


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Key - N = Nella
C = Cloto
W = Warp Portals

Really, that is the most hilarious rendition of a giant 'lv23 and below unit
murderer' ever - the
KING SLIME! the beams are platforms, the words represent how many monsters
and the type of the
fiend. The laddery things are, well...ladders. The clump next to Cloto is
the unused portal.

MEMBER

Three words sum up your simple task. KILL, KILL, KILL! Simply put,
obliterate the monsters on each
of the 3 levels. The Jr Neckis are very easy - they now have 10 avoidability
instead of 25. Thieves
and mages should go straight for them. Warriors are pretty much no help on
this level (sorry all)
unless they are level 26/27ish and have a high amount of dexterity. They CAN
kill the Neckis though
(and maybe help with the Curse Eyes and even the King). When a monster dies,
they drop a yellow
thing you will recognise as the pass required for the 1st stage. The next
section outlines what
they are for. One more thing, you can't corner the monsters and kill them.
For some reason Wizet
hates cheap play and the monster won't drop a pass upon getting killed in a
corner. You need ALL 10
PASSES to get your big reward, so if there is a cornered Jr Necki, wait for
it to come out first.
Have your leader get the dropped passes. Now, the big boss...

NOTE: A new patch has made it so corner kills have a chance of dropping.

KING SLIME

HP = 8000
MP = 100

Wpn Atk = 130
Mgc Atk = 160
Wpn Def = 160
Mgc Def = 160
Speed = 0
Hit Cap = 140
Avd Cap = 10

Special Attack

Tremor - Jumps up and deals extreme magic type (I think) damage to all
within range
Summon - Calls numerous smaller slimes (lv6)
Separate - Splits into smaller slimes (lv6) upon death

Wow. A whole section dedicated to this guy. He is a harsh fellow, dealing
200+ damage to even lv30s
with his Tremor attack. Aside from that, he can barge into you like mad, as
well as annihilate all
who dare to solo him (well, not really). Mages are most effective, followed
by Bowmen, then Rogues,
and Warriors and Bandits. Mages will cleave this guy easily, and Bowmen are
great supporters with
Double Arrow. Thieves with good stars (Steely, Icicles, Tobis, Kumbi) with
Lucky Seven are effective.
Warriors can do some damage, but not much. Damage is usually 1-100, even if
your status screen says
otherwise. Mages HAVE TO use Magic Guard/Magic Armor to prevent being
obliterated. Warriors have a
less harsh time surviving. Eye of the Amazon is good for Archers, as you
want to be as far away
from this guy as possible. Same goes for Thieves and Keen Eyes. If you are
low on Hp, get up the
ladders and heal quick. Thieves can use Dark Sight to escape easily.
Disorder does wonders to the
King Slime. Some say it does nothing. I think damage goes up considerably.
Iron Body and Magic
Armor are so obviously a plus. Now, onto attacking him.

Warrior/Bandit

Use Iron Body (Warrior) and rush in with Power Strike/Disorder x 1, Double
Stab. If you don't have
Iron Body or you are a Bandit get ready to run or heal. When Mp runs out,
attack normally as long
as you can without going into 2 digit Hp amounts.

Mages

Slap on your favoured protection (Magic Armor/Magic Guard/Both) and
experiment a bit. Stay as far
away as possible and try Magic Claw/Energy Bolt (If you don't have it for
some reason). If it
doesn't hit, move a bit closer, because your casting range is just past his
Tremor range. Keep on
casting unless healing is required.

Bowmen

Hopefully your Passive skills (Blessing of Amazon, Eye of Amazon, Critical
Shot) are close to maxed
out. You might want to activate Focus in case that extra avoidability comes
in handy. Follow the
same guidelines as the mage - get on the very edge of your range (which
should be long due to Eye
of Amazon) and Double Arrow/Arrow Blow away. Heal when necessary.

Thief

Follow the Mage/Bowman guidelines - get on the very far edge of your
throwing range and hurl away
using Lucky Seven. Dark Sight when low on health will guarantee survival, so
use it and flee to the
laddertops for healing.

Another note from Greg Morson, if you have music/FX on, listen for a squeak.
That is when you jump.

After a while, he'll send out a signal with his antenna thing. Several small
slimes (lv6, 50Hp) now
appear and disrupt your attack wave for a few seconds. You should notice a
few small platforms up
the top. When the slime chases you to one side, climb up, jump to the other
side and fall down so
you can attack him from behind. When he dies, multiple slimes will pop up.
Some people say that you
shouldn't kill them because your prize becomes worse. I experimented by
killing them against my
party's will, and the received prizes were 5 gold ores, 3 diamond ores, Mana
Elixir x 50, Screws.
So no penalty for killing the slimes.

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1.0.9 Bonus and Exit
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The bonus stage is filled with Green Mushrooms and HornED Mushrooms. I
refuse to call them Horn(i).
They are there for two purposes. One, to give that extra bit of experience
people need to level up.
Two, to give people a chance to show each other their rewards and talk about
scouting and rushing.
The Green Mushrooms give 26 exp and drop Pan Lid, a much sought after Common
class shield. They
also drop Green Mattys, which Magicians use at lv35 (very good seller) and
lv 25 + 35 bowman armor.
Zecos (lv40 spears) are a rarer drop, but can be sold for 140k+ to Spearmen.
Horned Mushrooms give
a good 35 exp and drop plenty of Warrior equipment, including Mithril
Polearms, Cutluses and Zecos.
A Brown Jester for Magicians, also dropped, is a sought after hat that puts
up s

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